Python
Qt / PySide
Unreal Engine 5
Maya
Designer
Houdini
JIRA
WORKS

Dragon’s Dogma 2
Designed asset data validation pipelines and improved texture creation and management workflows, resulting in improved production quality and increased efficiency across the pipeline.
My technical contributions were featured in an official Autodesk interview article, which you can read HERE.

Kunitsu-Gami: Path of the Goddess
Designed asset data validation systems and improved production workflows.
Overseas Game Studio / UE5
Responsible for designing and optimizing asset pipelines using Unreal Engine 5. Implemented workflow improvements aimed at enhancing production efficiency and performance.
Introduced JIRA as a production management tool, contributing to improved task visibility and better team collaboration.
ABOUT ME

Ryota Unzai
I am a Toronto-based freelance Technical Artist with over 10 years of experience in the game industry.
I have worked as a lead-level technical artist on AAA game projects at studios such as Capcom and Ubisoft, supporting teams through tool and pipeline development.
My work focuses on improving production workflows and bridging the gap between artists and engineers, helping teams deliver high-quality content efficiently in both on-site and fully remote environments.
CONTACTS
If you have any inquiries regarding projects or collaborations, please feel free to contact me via the form.
I usually respond within three business days.